
Beat the Clock
Description:
Beat the Clock is a short pvp game where you and a opponent must compete to be the last one with time. Two player fight over sand that is ever decreasing in an hourglass by kicking it all over the arena. The goal of the game is to gather all the sand on the side of the hour glass that matches your color. Hit the hourglass and your opponent's time will start flowing to your side. Each hit on the hourglass removes some sand from it. Making it more and more frenetix as the duel goes on.
Made during the https://itch.io/jam/gmtk-jam-2026 with the Godot game engine.
Controls
| Player 1 | Player 2 | |
|---|---|---|
| Move | WASD | ARROWS |
| Kick hourglass | space | shift |
| Dash | shift | enter |
Gameplay elements:
- The sand keeps decreasing on every hit to guarantee that the game stays short and it's intensity keeps escalating.
- Dash charge is only given to the player who is losing sand while the one who is gaining it will lose dash progress as if time was flowing backwards.
Credits
https://melissa2557.itch.io/ - artist
https://wackzac.itch.io/ - programmer
https://leadanse.itch.io/ - programmer
https://kujaku-223.itch.io/ - programmer
External Assets:
Audio assets were not made by us. And one texture was imported.
Glass hit sound - https://pixabay.com/sound-effects/search/glass%20tink/
Dash sound - https://pixabay.com/sound-effects/film-special-effects-fast-swoosh-383967/
Hourglass landing sound - https://pixabay.com/sound-effects/dropping-cardboard-box-453026/
Cardboard texture - https://www.texturecan.com/details/138/
Game music - https://freemusicarchive.org/music/geoff-harvey-purple-planet-music/time-of-our-lives/summer-in-paradise/
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | WackZac, Kujaku_223, Melissa2557, LeaDanse |
| Genre | Fighting |
| Made with | Godot, Maya |
| Tags | 3D, Arcade, Godot, PvP, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Multiplayer | Local multiplayer |
| Player count | 2 |
| Content | No generative AI was used |


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